Nintendo has kept everyone in the dark for the past three years concerning the next Legend of Zelda game, but have decided to finally share some features at this year’s E3 conference. OK, a lot of features. They uncovered more than FIVE hours of actual open world gameplay, and they also gave us some hints about what the story will be all about. The people who have been lucky enough to play it were not only impressed, but say this is not just an upgrade from previous Legend of Zelda games, but more like a new one altogether, giving them some difficulty (in a good way) in getting used to with the new gameplay and features.
One thing that was visible from the get-go and throughout the vast gameplay shown so far was the fact that Link will not be wearing the clothes we’ve seen in the past installments of the franchise. Before anyone starts a love/hate debate on this subject, keep in mind that this is all for a good reason. The game has a new looting feature that enables Link to pick up bits of cloth and armor as the character roams around the vast open world environment. These items will have a direct effect on your skills, especially when defending against enemy attacks.
The Sheikah Slate
The first object our main character will come across and pick up after you wake up in a strange place will be this Sheikah Slate. Most of the magic Link will use during the adventure will be somehow linked to this item. The Sheikah Slate alone has many features and you can use it as a magnet to pick up metal objects or as a key that will grant you entry to shrines located in the overworld.
The Combat Mechanism
This is a part of the game which we personally think they have absolutely nailed it. The reason for this is the fact that combat can either be simple or more sophisticated, depending on your choice and style of play. If you’re not really into fighting and more of an explorer, you can use simple combat moves like dodging, parrying attacks with your shield and then striking. If you love the combat part, you can improvise and do many things with your weapons. For instance, if your weapon is badly damaged and almost useless, you can throw it towards the enemy and inflict a much larger amount of damage than you would just by striking with it. You can use the magnet option as well after throwing your weapon and retrieve it in order to throw it again or, if it’s not too damaged, use it as normal.